AI Insights · Timothy · January 2023
Top 5 Cartoon Fantasy Games in Russia: Q4 2022 Performance
Discover the performance of the top 5 cartoon fantasy games in Russia during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 cartoon fantasy games in Russia demonstrated varied performance across metrics such as weekly downloads, revenue, and active users. Here’s a closer look at how these games fared.
Match Masters - PvP Match 3 from Candivore LTD showed a declining trend in weekly downloads, starting at around 2.9K in late September and dropping to about 2.3K by the end of December. Weekly revenue saw fluctuations, peaking at approximately $24.5K in late September and ending the quarter at around $15.8K. Active users also decreased from roughly 68.8K to 57.8K throughout the quarter.
Zooba: Zoo Battle Royale Games by Wildlife Studios experienced a generally increasing trend in weekly downloads, starting at 27.5K in late September and reaching 33.7K by the end of December. Weekly revenue fluctuated, peaking at about $11.7K in late September and ending the quarter at $10.4K. Active users saw a positive trend, growing from around 231K to 253K over the same period.
CookieRun: Kingdom from Devsisters had mixed results, with weekly downloads peaking at 18.3K in early October before gradually declining to 8.2K by the end of December. Weekly revenue showed a peak of approximately $6K in early October and ended the quarter at around $2.7K. Active users decreased from about 109.8K to 91.4K throughout the quarter.
PAW Patrol Rescue World by Budge Studios saw a steady increase in weekly downloads, starting at 13.8K in late September and reaching 16.9K by the end of December. Weekly revenue fluctuated, peaking at around $2.8K in early December and ending the quarter at approximately $1.9K. Active users remained relatively stable, starting at about 77.9K and ending at 85.2K.
Candy Crush Saga by King showed a stable trend in weekly downloads, starting at 15.6K in late September and peaking at 20.5K by the end of December. Weekly revenue saw fluctuations, with a peak of approximately $10.1K in late November and ending the quarter at around $8K. Active users remained relatively stable, starting at around 226.4K and ending at 236.6K.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.